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Around the fireplace |
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Upgrades! |
Alex
Upgrade on 21/12/2009 23:06:35
Leon
Upgrade on 18/06/2009 23:23:51
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Keep on the Shadowfell Campaign
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Written by Alex
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Monday, 21 December 2009 |
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(Updated KOTS 41)
 Kane the Barbarian
BACKGROUND Kane Runeseeker, an Eladrin by birth but was raised by the barbaric clans in the Stonereach Mountains. Left behind during a raid by the Hands Of Doom on the Runeseeker's village, the young baby was then found by a hunting party. The hunting party brought the child back and raised him as one of their own, giving him the name Kane, which means the child born out of battle. Nevertheless, the child retained his ancestor's name to remind him of where and how he came about.
Life in the barbaric clan was tough and ritual of battles were the only life in the village. Only through battles and scars, will one be look up upon. However, Kane was special, Kord has blessed the child with gifts which could only be unlocked when Kane has proved himself worth of such gifts.
At the age of 15, Kane unlocked his first gift after single handedly killing a panther prowling on the village's cattles. He was then gifted with the aid of a panther's spirit. Subsequently, Kane unlocked the other gifts, allowing him to call aid upon the spirit of a thunder hawk and an ancient oak tree as well....
KOTS 41 : Into the Feywild.
The party enters into the cave through the double doors only to find two firbolgs and two hounds greeting them. The leader of the firbolgs by the name of Pyradan, challenged us to a dual. I eagerly accepted the challenge and charged forward. The battle of Vicious and bloody as both firbolgs and hounds tries to bring me and the paladin down. To them, the cleric and the druid were no threat of any sort, so they concentrated on pounding me and the paladin. Unfortunately, they were no match for us and it was a matter of time before they surrendered their arms. The surrendered Pyradan also informed us that they attacked us because they wanted to test us whether we were worthy foes to meet Inzira, Daughter Of The Forest, who seems to be the actual owner of the Seed Of Winter.
After a short rest, the Firbolg leads us to a encampment full of Eladrins where we were greeted by Druemmeth, the general of this eladrin army. We were then given an audience to meet Inzira. Inzira was some icy forest queen who seems very eager to get her hands on the Seed Of Winter. However, an outside force lead by Sangwyr, a rebel formoarian, has threaten the peace in the realm of Inzira and the Stoneskin. In such a case, Inzira would want to rely on us to send a message to the Stoneskin to form an alliance to fend of the formorian's army. In exchange, Inzira will lend us the Seed Of Winter for this mission. We accepted Inzira's request as a goodwill for the Coalitions' benefit and it is also a easier way for us to seek an audience with Stoneskin. Just as our discussion ended, the camp was raided by Sangwyr forces. The party battled against hags, Rakshasa Archers and a troll but these raiders were no match for us as well. The remaining survivors fled as we took out their troll and a couple more of their comrades. The camp of then put on high alert but we took our leave and rested for the night.
The following day, we were taken to meet Stoneskin, unfortunately, our audience with him did not turn out well. The king doesn't seem to be interested in anything we say other than the time we mentioned about the Seed Of Winter. However, our divine cleric sensed something strange about the king. We felt that it was as though the king was very distance and was being controlled by someone else. As for me, I smell threachery and dark magic at play. We find the advisor of the king, Sovacel, to be very suspicios and did some digging of our own about him. We found that he has arrived not long ago and within a few mths, he became the king's very own advisor and Sovacel imprisoned the previous advisor. Unsure of what to do next, we shared a few minutes with the delegates in the palace, finding out more about the new advisor and what has been going around. To our luck, the druid spotted a secret entrance in the palace and we decided to sneak through this entrance during the night while everyone was in bed.
To our luck, we found a secret chambered where Sovacel has imprisoned the previous advisor and another two more delegates of Inzira. Our conversation with the old advisor proves to useful and only strengthen our suspicion on Sovacel been having the ability to mind control people especially in this case, the Stoneskin King!! Our conversation was cut short with the arrival of a githyanki warrior and 2 serpent like creatures. With a terrible roar, I charged forward and the githyanki was taken by surprised. I fought With such ferocity and prowess till the githyanki did her best to stay away from me. However, i wasn't to be taken down by mere spells and pychic powers. She was badly wounded by me and withdrew while her minions tries to lock me down. Unfortunately for the githyanki, the paladin was close by and cut her down. With their master dead, the serpent creatures fled back into the palace chambers.
KOTS 40 : Coalition in Disarray
We returned to Sayre as Heroes of Nefelus. We have successfully persuaded Nefelus to join the Coaliation and Nefelus has agreed by sending Bejam as their representative to Sayre. However upon arriving at Sayre, we received terrible news that Lord Torrance and our trusted friend Kalad were killed. With both key figures gone, the Coaliation seems to be at the brink of collapsing unless proper leadership can be established immediately. While mourning for the death of the two leaders, we decided that only someone we can trust and capable of leading the Coaliation is none other than Amyria. So, for the first time, we were brought into the dirty world of politics where we have to pit ourselves against tricky and arrogant politicians without using our blades, and arcane or divine powers. With luck and the help of a new found friend in the form of a bard cum artificer, we struggled our way and managed to put the Coaliation back into the right course. With Amyria as a council member and the leader of the Coaliation, we could now turn our attention towards something with more action such as clashing of blades and unleashing arcane powers.
As the Coaliation gets back on track, we were sent out once more to stop the invasion. This time, we were sent to the world of the feys; Feywild. With a mission to convince a king and the seed of winter as a barganing chip, we headed off towards Rhest, a ruined city which seems to hold a secret portal into the realms of Feywild. However, Rhest is not what it seems to be. There were several cyclops guarding the portal and apparently, they were holding human captives. We battled against them and every cyclops were put to the blade. Why they were holding human prisoners are not known as there were no evidence of why they have taken prisoners.
Without wasting any more time, we traveled through the portal only to find ourselves surrounded by firbolgs and shado serpents. Apparently, some higher-up wanted to be entertained by our presence by testing our mettle against these fey creatures. With Kord's strength, the creatures were no match and the survivors fled the scene after a few of their comrades died by our might.
KOTS 39 : Chillreaver
Despite my lack of trust in this magical dimension which could swallow us in anytime, the parties' magic users were confident that it was safe. We rested in this pocket dimension for quite sometime but apparently when we left the dimension, the real world has only passed by for only a fraction of the time we spent in the magical dimension. We gathered our equipments and set on to the chamber above.
It was a very beautiful icy chamber decorated by many gargoyles, yet the air was heavy with strange aura of death. It was too quiet for my liking. But as expected, the gargoyles within the chamber were the guardians in fact. Our intrusion awoke the gargoyles and a battle followed on. Many praises to Kord, our strength outweighs the gargoyles and it was a matter of time only when they fell to my blade.
The dead chamber of gargoyles leads on to the icy throne of Chillreaver who was not more than happy to see us. His throne chamber was a sight never seen before. 10 mirrors spread across the chamber were focusing beams onto a large "acorn" which seems to be the Seed of Winter; the source of this magical winter. The cowardly dragon attacked us but always staying well out of my reach and bombarded us with his icy breathe and clawed us with his long arms. Out of rage, we started breaking every mirror in the room and the chamber begun to collapse. The dragon wasn't too keen to allow his "acorn" to be taken, so it grabbed the seed and flew off through a secret exit at the other end of his chamber.
The party took chase but the dragon was too fast and already was far beyond our reach. However, the dragon left behind his treasure hoard which excited the party, and utterly almost forgotten about their paladin who was tempolarily immbolized by the dragon's icy breathe. We gathered whatever we could before the whole enter network of chambers collapsed onto us.
But danger still lurks outside the icy kingdom as Chillreaver swoops down to finish us. Unlucky for it, he came too close this time and was well within my reach. In short, it took a beating and tried to escape but failed. I took the liberty to skin the dragon for his hide and cut out his dragon teeth, which makes very good throphy of our victory. As for the druid, he wanted the dragon's head as a proof of our victory.
Happily, we made our way back to the city of Nefelus to spread the good news and of course, to persuade Nefelus to join the Coliation.
KOTS 38 : A Cold Rest
My travel to Nefelus with my uncle was suppose to be a brief trip. Our tribe usually sells our high quality silks that the silk collectors collects from the rare silk worms who inhabits beneath the mountains of our tribe. The Devas in Nefelus tend to be simple and secluded people but they love to dress in fine silk clothes and our trade with them brought great wealth to our tribe.
Upon approaching Nefelus, we found the once beautiful island surrounded by a weird iceberg. We were ambushed by a group of Frost Giants. The giants threw huge boulders and javelins at us and within seconds, our ship sanked as it was never build for battle. The giants without any mercy preyed on the surviving sailors while they were still swimming to shore. Thanks to Kord, uncle and I managed to escape and tracked our way to Nefelus to report this threacherous act against us. The city was on high alert but the city guards recognized us and allowed us to pass. The council was aware of this situation and briefed us about the situation that has besiege their island. Apparently, the council has sent a party ahead to discover the true cause of this winter that befalled upon their island but the council has received no news of the party as yet.
The council has agreed to pay our damages as soon as the situation has reverted back to normal and for the mean time, they suggested that unlce and I will have to stay in the city until further notice. I was not the type to stay put, so I offered to track the scouting party for the council and they were more than happy to accept my offer. The scouting party travelled into the iceberg by machines offered by the council but i have to decided to track the party accross land and hopefully may be able to catch up with them.
To my surprise, the huge iceberg holds many ice creatures and calls it home. Tracking alone was an advantage as it was easier for me to avoid enemy scouts. I finally caught up with the party who was still searching for the cause of the magical winter that has landed on Nefelus. The party by accident was ambushed by a party of Ice Umber Hulks. With my aid, we manage to dispatch the Umber Hulks easilly. The party consisted of a Paladin of Bahamut, a Cleric Of Pelor, a morphing druid and a dark magic-user.
We pushed forward deeper into the iceberg and found ourself in a huge chamber whereby an icy river flows across the chamber and a huge ice bridge cuts accross the river from a levitated icy platform on the other end. However, this chamber was the home of several frost giants and their 2 frost wolves. A battle ensues, and finally the surviving frost giant surrendered and offered us information in return for sparing his life.
According to the giant, the magical winter was caused by a magical artifact owned by a double headed white dragon named Chillreaver. The giant also warned us about the magical artifact abilities to dominate people close to it. Since the party was badly wounded, we will retreat into a magical dimension to rest beforre we meet this Chillreaver fellow.
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Last Updated ( Monday, 21 December 2009 )
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KOTS : Paragon Wish List Part 2 |
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Keep on the Shadowfell Campaign
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Written by DM Leon
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Thursday, 10 December 2009 |
It is time again for your wish list. This list will help me streamline treasure give out. Generally, it ensures that you the player gets the treasure you want. I am planning treasure give out up till PC level 16-20 for a total of 16 magical items. For a group of 5, this means a player typically will get 3 items .Out of this 3, typically you will get 1 major items (weapon, armor, neck) and 2 minor items. If the game turnout averages at less than 5 players, the treasure load will also drop accordingly, so players will still receive 3 items each for a span of 4 levels. You might think this is very little treasure but keep in mind that 4th edition is less item specific. In addition, the items you will be receiving this way is above your current level. You will still receive substantial monetary loot to purchase/enchant lower level items that you desire.
So please help me help you. For those who care not or fail to post the list in time, random 'useful' items will be given out. Some items might be useful to everyone but please be fair in claiming an item. You are limited to 2 daily item usage at paragon (+1 per milestone). In total, for the Paragon tier, I would have given out 40 items for a party of 5. Out of those, you will have received 3-4 major item and 4-5 minor items and a whole lot of money.
Please submit your Paragon KOTS Wish list 2. Put 6 items ranging from Level 18 to Level 24. Order your list from Top priority to lower priority. You may skip levels or have multiple of the same level if you don't have anything useful in mind. Dateline for submission is TBA.
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Last Updated ( Thursday, 10 December 2009 )
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Knowledge Arcana : Seed of Winter |
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Keep on the Shadowfell Campaign
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Written by DM Leon
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Wednesday, 09 December 2009 |
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This outsized, pearlescent acorn is one of the fabled artifacts of the Winter Court of the Feywild. It is a potent reminder of the power the fey can hold over the environment.
Recovered from the clutches of Chillreaver, exarch of the Dark Queen, the Seed of Winter is an artifact of great power. After study by the Thraxinium of Nefeful, Bejam, returned the Seed of Winter to the party for safekeeping as promised. He implored the party to hold on to it until its true purpose is known. You learn the following from Bejam and with subsequent Arcana checks.
Goals of the Seed of Winter.
- Bring the touch of winter to even the most sweltering climates.
- Oppose the agents of the Summer Fey and elemental fire.
- Damand obedience from the weak and frail.
- Be reunited with the Winter Court.
Roleplaying tips : The Seed of Winter communicates in a harsh female voice, which leaves an echo reminiscent of tinkling glass. it issues demands to its owner, and screams with rage when it is not obeyed. The more the user obeys the seed, the more he or she becomes aloof, cold and authoritarian, willing to resort to harsh means to accomplish any task. Some say that the Seed of Winter contains the sesonance of an archfey who once lived in the Winter Court.
Concordance :
- Plusses:
- Owner has cold keyword
- Owner has at least one power with the cold keyword
- Owner kills a crature with the fire keyword
- Owner dominates or intimidates a creature
- Minusses:
- Owner refuses the Seed
- Owner or an ally kills a creature with the cold keyword
- Owner frees a creature from mental control
The Seed of Winter is a +3 implement that acts as either a wand or a totem, and possesses the following properties.
- Enhancement: +3 to Attack rolls and damage rolls
- Critical: +3d6 cold damage, or +3d10 cold damage against creatures with the fire keyword
- Property: You gain a +2 item bonus to Endurance checks and Intimidate checks.
- Property: You gain ice walk.
- Property: Enemies take a –2 penalty to saving throws against your powers that have the charm or fear keyword.
- Power (At-Will ✦ Arcane, Cold, Implement): Standard Action. You can use ray of frost (wizard 1). You can use Intelligence, Wisdom, or Charisma for the attack roll.
- Power (Encounter ✦ Arcane, Cold, Implement): Standard Action. You can use winter’s wrath (wizard 7). You can use Intelligence, Wisdom, or Charisma for the attack roll.
- Power (Daily ✦ Cold, Implement, Primal, Reliable): Standard Action. You can use devouring ice (druid 15). You can use Intelligence, Wisdom, or Charisma for the attack roll.
DM Notes : The Seed of Winter is an artifact and is governed by the following rules.
- It is sentient but can't control your actions.
- It has likes and dislikes. Pleasing it increases its power while angering it diminishes the power and can cause negative efffects.
- Artifact powers do not count towards the daily limit of magic items.
- You will know if a particular action pleases or displeases the artifact.
- Ownership is ultimately up to the artifact. It can demand to be passed on to another more compatible owner or just dissappear entirely.
- If you decide to take the artifact, you will undergo some bonding ritual with it. Once bonded, you will gain its benefits/penalties until the artifact decides to leave or another willing receipent takes over. Merely dropping the artifact will not remove the penalties.
Discuss this article on the forums. (7 posts)
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Last Updated ( Wednesday, 09 December 2009 )
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