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ayesde
Upgrade on 09/11/2008 19:49:06
Leon
Upgrade on 08/11/2008 10:23:21
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Shadowfell Adventuring Journal |
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Keep on the Shadowfell Campaign
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Written by DM Leon
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Monday, 17 November 2008 |
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Who remembers what have happened so far? What is the important plot points gained so far? If you can provide the important rumors, information, quest points thus far, there will be much to be gained.Even if you can't remember from day 1, the information garnered in the last few sessions are very important to your future. Discuss this article on the forums. (2 posts) |
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Last Updated ( Monday, 17 November 2008 )
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KOTS 12 : In the Shadow of Umbraforge |
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Keep on the Shadowfell Session Archives
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Written by DM Leon
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Monday, 17 November 2008 |
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Attending Players (4) : Alex, Dex, Mike and Oi Mee Having suffered massive damage and almost all resources expanded, the party were forced to retreat from the cellar of the Happy Beggar and back to the Temple of the Platinum Dragon. Forking out 600+ gold pieces to raise Char Siew the paladin, the party rested and re-equipped themselves. Heading back into the cellar the following day, the party finally met up with Modra. However, the dark one vanished and the party soon have to fight 6 very angry wraiths. Modra asked for the Shadow Key but the warlock cursed him instead. The Dark One replied in kind and sank his twin daggers into Merlocks kidneys and he fell bleeding. Soon, Balthus relented and passed him the key. Modra activated the Shadow Portal and ran into it. The party continued fighting a losing battle with the wraiths but Balthus wanted to fight till the very end. Eventually, the wraiths became fully healed and the party became almost fully dead. Balthus relented once again and the whole party jumped through the Shadow Portal dragging Char Siew unconscious body along. 160 XP each  Umbraforge - One of Sarshan's many dominions in the Shadowfell Beyond the portal lies Umbraforge, and the party wasted no time in searching out Modra. They found many clues along the way. Whether they remember any of it, only time will tell. 250 XP Each for the Skill Challenge. Along the way, the party fought through a bunch of overeager orges and elemental creatures appearing from a rift. 200 XP plus 210 XP each.  Umbraforge's market is packed with shadar-kai, dark ones, orcs, hobgoblins, orges, trolls, lizardfolk, kobolds and all sort of monstrous races of the world Discuss this article on the forums. (5 posts) |
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Last Updated ( Monday, 17 November 2008 )
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KOTS 11 : The Happy Beggar |
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Keep on the Shadowfell Session Archives
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Written by DM Leon
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Saturday, 15 November 2008 |
 Have you seen Jen? The female who approaches you wears brown leather beneath a green cloak, and a longbow is slung across her chest. Quietly, she says " I've heard word that there's a group in the city lookign for someone named Modra. I'm doing the same, though I doubt for the same reasons. Perhaps we should compare notes." "I met a dark creeper close to death in the Clean Sheets, looking like he'd been in the fight. He said he'd been working for this Modra when it happened. For a quart of bad beer, he told me that if I was looking for Modra, I'd better be fast. Someone else is hunting him- someone looking to kill him. The creeper didn't know where Modra was, but he'd heard him talk about some Tradetown almshouse called the Happy Beggar." - Attending PCs : Alex, Alwyn, Dex, Lynn, Oi Mee.
A street fight : Easy stuff.Poor enemy mage was ganged and killed so fast. Sob Sob. No fight. Though Char Siew was surrounded a while. 195 XP each. Word of Modra : Bluff, Diplomacy, Intimidate, Streetwise, Thievery all plays an important role. Good job for Alex and Alwyn for their ideas. Others should buck up. 130 Xp each. Alex and Alwyn gets 20 extra each. Slide down the tunnel : the party are lousy athletes! All fall down the tunnel. Bats are easy though. 140 XP each. Shadar-kai Witch and the Fall of Char Siew. A battle made though due to the chaos in the party. I love the Shadow Hounds. Everyone nearly died and Char Siew actually did. Poor poor Paladin of the Platinum Dragon. RIP the Paladin. 145 XP for Dex and 295 XP the rest. - Treasure : Another Shadow Key, Sun Leaf Leather Armor.
Discuss this article on the forums. (9 posts) |
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Last Updated ( Monday, 17 November 2008 )
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Location : City of Overlook |
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Keep on the Shadowfell Campaign
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Written by DM Leon
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Monday, 03 November 2008 |
 The grand government building of Caer Overlook located deep within the district of High Hall The city of Overlook stands on the eastern slopes of the Stonehome Mountains, a hoary range of crumbling peaks as old as the world. The city’s founding lies sometime far back in the mists of time, at a point after the dwarves in this region threw off the shackles of slavery and chased the giants and orcs west across the mountains at the end of the Age of Chains. Overlook, and the fastness of Bordrin’s Watch, were raised to safeguard the liberated dwarf peoples and to be the first line of defense should their ancient enemies forget their defeat and seek to enslave the dwarves once more.
Since its founding, Overlook has never come under attack, though Bordrin’s Watch has time and again, at least once every century. Overlook supplies the mountain pass with soldiers, supplies, and needed resources, ensuring the Watch is never without the goods they need to live up to their ancient responsibility. While doughty dwarf warriors hold the Watch, the city is far more cosmopolitan and includes peoples of nearly every race and culture known in this corner of the world. Dwarves are still the dominate group, but humans and halflings make up a close second, followed by dragonborn, tieflings, and a smattering of eladrin and elves, and an assortment of other, less familiar, races. Overlook is largely a trading center, and people on both sides of the mountain come to the city to exchange goods, rumors, and information. The city’s numerous markets and bustling streets makes it the ideal place to do business, thus characters in search of a particular tool or device are more likely to find it here than anywhere for miles around. Supplementing its trade is a robust mining industry. The mountains are rich in iron, silver, tin, and no few gemstones. Dwarf and human miners and prospectors set out from Overlook each day, some working in the blackness of the deep mines, while others scour the heights in search of treasures - some succeeding, others failing, and others still vanishing in the misty peaks never to be seen again. Although the city depends on Bordrin’s Watch to endure most of the attacks from the west, the city is not without its own defenses. The dwarves erected steep walls to protect themselves, but as the city outgrew its original protections, the inhabitants raised more walls to encircle the growing population. So far, this has happened four times, giving the city four sets of walls, one inside of the other. The shantytown, the unofficial ninth district, grows beyond the eastern walls and it’s just a matter of time before the Council decides to raise another wall and add those squatters to the rest of the city. Piercing each wall, on both the western side and the eastern side, is a large gate flanked by two square stone towers. Most times, the gates stand open, even in the dead of night, but when trouble looms, such as now, the gates are closed at dusk, and the inner gates—the ones leading into High Hall—might close even earlier. The outer walls are 100 feet tall,—taller where they travel over higher elevation. Each inner wall stands another 20 feet tall. Guards patrol the walls infrequently, though the gatehouses are held by a half-dozen warriors. - The Nine Districts of Overlook
- Blister
- Boneyard
- Elftown
- Forgeworks
- High Hall
- Nine Bells
- Shantytown
- Stonehammer
- Tradetown
Discuss this article on the forums. (1 posts) |
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Last Updated ( Monday, 03 November 2008 )
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KOTS : The Glittering Stuff |
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Keep on the Shadowfell Campaign
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Written by DM Leon
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Monday, 03 November 2008 |
 This is my spear. There are many like it, but this one is mine. My spear is my best friend. It is my life. I must master it as I must master my life. Currently awarded treasure (Updated session 10). The current wielder is listed. - Balthus Dire the Human Fighter
- Char Siew the Dragonborn Paladin
- Hilton the Human Rogue
- Magicka the Tiefling Wizard
- Tina the Human Cleric
- Seylan the Elven Ranger
- Ramsus the Elven Ranger
- Merlock the Tiefling Warlock
- Party
- Bag of Holding
- Everlasting Rations
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Last Updated ( Monday, 03 November 2008 )
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KOTS 10 : Chieftian Tusk and the Sha-Dar Kai |
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Keep on the Shadowfell Session Archives
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Written by DM Leon
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Sunday, 02 November 2008 |
 Chieftain Tusk and his Shadar-Kai Warlock The valiant defence of the Nexus by the (unamed party) ending with the successful sealing of the dwarven complex by the dwarven paladin Kalad. Though the battle was long and frought with extreme danger, Seylen, Balthus, Magick, Tina, Hilton and Char Siew along with Kalad successfully delayed the orc invaders long enough to activate the device to flood the chamber with boiling hot water. Starting at the base of a 100 feet chamber, the party rushed to ascend to reach the control panel which is located at the 90 feet level. However, before the party manage to get far, orcs started pouring into the facility. Even the mighty orog chieftian Tusk made his appearance at the 30 feet level and nearly flattened the party. Though the party was seperated and even the rogue fell down 30 feet, they manage to recover and with some brilliant planning turned the tables on the orcs. Even with constant influx of orcs every few seconds, the party pushed on relentlessly. Kalad stood his ground and single handedly held back 10 orc drudges while Char Siew and Balthus tried their best to stall the heavier armored and harded hitting orc militants. Once, Magick got her bearings, she started mass slaughter with her close ranged Thunderwave while Seylen sniped at isolated orcs. Hilton stabbed a few orcs to death while Tina did best to keep the party fighting at tip-top condition. XP: The Nexus Gauntlet. Long fight but well fought high tension fight. With over 30 dead orcs including a mighty Orog chieftian and a cave troll. 440 XP each.
Back at Overlook, the party collected their reward of 1000gp plus 250gp sent by Lord Padriag of Winterhaven. With the back tunnels all collapsed, the orcs have no choice but to assault Bodrin's Watch. The fighting will be brutal but without their leader, and the dwarves expect victory in a few days. XP : Successful completion of Major Quest : 250 XP Each. The Elders of Overlook ponders on the connection between the dark ones, Sha-Dar Kai and the orcs. Never before has the orcs aquired such quality arms and tactical intelligence to assault the tunnels. A storm is brewing in Elsir Vale and the party will be caught up in it.
Attending Players : Aimee, Alwyn, Alex, Dex, Lynn, Oi Mee.
Discuss this article on the forums. (2 posts) |
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Last Updated ( Monday, 03 November 2008 )
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Upcoming Events! |
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RPG: The Revenancer XX
When: Every Sunday
Time : 1pm till 6pm
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