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KOTS 47 : The Hundred

 
Knowledge Arcana : The Sovereign Gate
Keep on the Shadowfell Campaign
Written by DM Leon   
Friday, 19 February 2010

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As impossible as it might have seemed, Talanee’s description of the Sovereign Gate’s function holds true. Its power is built on that of the epic True Portal ritual—magic that creates a teleportation circle capable of carrying creatures to any destination. However, the power of the Sovereign Gate is permanent and even more far-reaching. The pulsing haze of white light that fills this chamber is a weave of planar energy and arcane power that taps into the mind of any creature standing within it. Any place you can name or describe, any location you have ever visited or seen, any site you can remember and summon to mind—the Sovereign Gate will take you there.

The Sovereign Gate has no sigil sequence to mark its planar location. Rather, the flow of planar energy coursing through the Well of Worlds is indelibly marked upon the mind and spirit of each creature that passes through it. Only those who have first been taken through the Sovereign Gate by another creature or who have reached the site through one of the World Gates can transit there. Moreover, the portal holds a permanent record of every location it has ever been used to access—the coordinates of uncountable locations across the planes locked within the pulsing white of its walls.

The Sovereign Gate is a more powerful version of the portal created by the True Portal ritual. It functions only for full-blooded githyanki or creatures bearing the whitefire mark. Using the Sovereign Gate as the source or destination for any portal ritual negates the need for reagents and grants the user a +10 bonus to the Arcana check for the ritual. Using the Sovereign Gate to transit to a location not marked by a teleportation circle requires a DC 25 Arcana check. A character can make this check only once per hour. The check result determines the portal’s duration.

Check Result Portal Duration

20–29 1 round

30–39 3 rounds

40 or higher 5 rounds

 

The Sovereign Gate sets its destination according to the will of a single character who steps within it and makes the Arcana check. If two or more characters attempt to control the portal at the same time, all make opposed Arcana checks. The character with the highest check controls the portal (assuming the check result was 20 or higher), and all creatures within the teleportation circle go to that character’s chosen destination. A nonportal destination can be seen within the Sovereign Gate as a hazy image, just as with a normal portal ritual. However, creatures at the destination and not see the Sovereign Gate. Creatures stepping through the Sovereign Gate simply appear as if from nowhere at their destination.

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Last Updated ( Friday, 19 February 2010 )
 
Next Game : This Sunday (KOTS 47)
Keep on the Shadowfell Campaign
Written by DM Leon   
Tuesday, 22 December 2009
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The Hundred

Last Updated ( Friday, 19 February 2010 )
 
Chronicles of Kane
Keep on the Shadowfell Campaign
Written by Alex   
Monday, 21 December 2009

(Updated KOTS 41)

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Kane the Barbarian


BACKGROUND
Kane Runeseeker, an Eladrin by birth but was raised by the barbaric clans in the Stonereach Mountains. Left behind during a raid by the Hands Of Doom on the Runeseeker's village, the young baby was then found by a hunting party. The hunting party brought the child back and raised him as one of their own, giving him the name Kane, which means the child born out of battle. Nevertheless, the child retained his ancestor's name to remind him of where and how he came about.

Life in the barbaric clan was tough and ritual of battles were the only life in the village. Only through battles and scars, will one be look up upon. However, Kane was special, Kord has blessed the child with gifts which could only be unlocked when Kane has proved himself worth of such gifts.

At the age of 15, Kane unlocked his first gift after single handedly killing a panther prowling on the village's cattles. He was then gifted with the aid of a panther's spirit. Subsequently, Kane unlocked the other gifts, allowing him to call aid upon the spirit of a thunder hawk and an ancient oak tree as well....


KOTS 41 : Into the Feywild.

The party enters into the cave through the double doors only to find two firbolgs and two hounds greeting them. The leader of the firbolgs by the name of Pyradan, challenged us to a dual. I eagerly accepted the challenge and charged forward. The battle of Vicious and bloody as both firbolgs and hounds tries to bring me and the paladin down. To them, the cleric and the druid were no threat of any sort, so they concentrated on pounding me and the paladin. Unfortunately, they were no match for us and it was a matter of time before they surrendered their arms. The surrendered Pyradan also informed us that they attacked us because they wanted to test us whether we were worthy foes to meet Inzira, Daughter Of The Forest, who seems to be the actual owner of the Seed Of Winter.

After a short rest, the Firbolg leads us to a encampment full of Eladrins where we were greeted by Druemmeth, the general of this eladrin army. We were then given an audience to meet Inzira. Inzira was some icy forest queen who seems very eager to get her hands on the Seed Of Winter. However, an outside force lead by Sangwyr, a rebel formoarian, has threaten the peace in the realm of Inzira and the Stoneskin. In such a case, Inzira would want to rely on us to send a message to the Stoneskin to form an alliance to fend of the formorian's army. In exchange, Inzira will lend us the Seed Of Winter for this mission. We accepted Inzira's request as a goodwill for the Coalitions' benefit and it is also a easier way for us to seek an audience with Stoneskin. Just as our discussion ended, the camp was raided by Sangwyr forces. The party battled against hags, Rakshasa Archers and a troll but these raiders were no match for us as well. The remaining survivors fled as we took out their troll and a couple more of their comrades. The camp of then put on high alert but we took our leave and rested for the night.

The following day, we were taken to meet Stoneskin, unfortunately, our audience with him did not turn out well. The king doesn't seem to be interested in anything we say other than the time we mentioned about the Seed Of Winter. However, our divine cleric sensed something strange about the king. We felt that it was as though the king was very distance and was being controlled by someone else. As for me, I smell threachery and dark magic at play. We find the advisor of the king, Sovacel, to be very suspicios and did some digging of our own about him. We found that he has arrived not long ago and within a few mths, he became the king's very own advisor and Sovacel imprisoned the previous advisor. Unsure of what to do next, we shared a few minutes with the delegates in the palace, finding out more about the new advisor and what has been going around. To our luck, the druid spotted a secret entrance in the palace and we decided to sneak through this entrance during the night while everyone was in bed.

To our luck, we found a secret chambered where Sovacel has imprisoned the previous advisor and another two more delegates of Inzira. Our conversation with the old advisor proves to useful and only strengthen our suspicion on Sovacel been having the ability to mind control people especially in this case, the Stoneskin King!! Our conversation was cut short with the arrival of a githyanki warrior and 2 serpent like creatures. With a terrible roar, I charged forward and the githyanki was taken by surprised. I fought With such ferocity and prowess till the githyanki did her best to stay away from me. However, i wasn't to be taken down by mere spells and pychic powers. She was badly wounded by me and withdrew while her minions tries to lock me down. Unfortunately for the githyanki, the paladin was close by and cut her down. With their master dead, the serpent creatures fled back into the palace chambers.


KOTS 40 : Coalition in Disarray

We returned to Sayre as Heroes of Nefelus. We have successfully persuaded Nefelus to join the Coaliation and Nefelus has agreed by sending Bejam as their representative to Sayre. However upon arriving at Sayre, we received terrible news that Lord Torrance and our trusted friend Kalad were killed. With both key figures gone, the Coaliation seems to be at the brink of collapsing unless proper leadership can be established immediately. While mourning for the death of the two leaders, we decided that only someone we can trust and capable of leading the Coaliation is none other than Amyria. So, for the first time, we were brought into the dirty world of politics where we have to pit ourselves against tricky and arrogant politicians without using our blades, and arcane or divine powers. With luck and the help of a new found friend in the form of a bard cum artificer, we struggled our way and managed to put the Coaliation back into the right course. With Amyria as a council member and the leader of the Coaliation, we could now turn our attention towards something with more action such as clashing of blades and unleashing arcane powers.

As the Coaliation gets back on track, we were sent out once more to stop the invasion. This time, we were sent to the world of the feys; Feywild. With a mission to convince a king and the seed of winter as a barganing chip, we headed off towards Rhest, a ruined city which seems to hold a secret portal into the realms of Feywild. However, Rhest is not what it seems to be. There were several cyclops guarding the portal and apparently, they were holding human captives. We battled against them and every cyclops were put to the blade. Why they were holding human prisoners are not known as there were no evidence of why they have taken prisoners.

Without wasting any more time, we traveled through the portal only to find ourselves surrounded by firbolgs and shado serpents. Apparently, some higher-up wanted to be entertained by our presence by testing our mettle against these fey creatures. With Kord's strength, the creatures were no match and the survivors fled the scene after a few of their comrades died by our might.


KOTS 39 : Chillreaver

Despite my lack of trust in this magical dimension which could swallow us in anytime, the parties' magic users were confident that it was safe. We rested in this pocket dimension for quite sometime but apparently when we left the dimension, the real world has only passed by for only a fraction of the time we spent in the magical dimension. We gathered our equipments and set on to the chamber above.

It was a very beautiful icy chamber decorated by many gargoyles, yet the air was heavy with strange aura of death. It was too quiet for my liking. But as expected, the gargoyles within the chamber were the guardians in fact. Our intrusion awoke the gargoyles and a battle followed on. Many praises to Kord, our strength outweighs the gargoyles and it was a matter of time only when they fell to my blade.

The dead chamber of gargoyles leads on to the icy throne of Chillreaver who was not more than happy to see us. His throne chamber was a sight never seen before. 10 mirrors spread across the chamber were focusing beams onto a large "acorn" which seems to be the Seed of Winter; the source of this magical winter.
The cowardly dragon attacked us but always staying well out of my reach and bombarded us with his icy breathe and clawed us with his long arms. Out of rage, we started breaking every mirror in the room and the chamber begun to collapse. The dragon wasn't too keen to allow his "acorn" to be taken, so it grabbed the seed and flew off through a secret exit at the other end of his chamber.

The party took chase but the dragon was too fast and already was far beyond our reach. However, the dragon left behind his treasure hoard which excited the party, and utterly almost forgotten about their paladin who was tempolarily immbolized by the dragon's icy breathe. We gathered whatever we could before the whole enter network of chambers collapsed onto us.

But danger still lurks outside the icy kingdom as Chillreaver swoops down to finish us. Unlucky for it, he came too close this time and was well within my reach. In short, it took a beating and tried to escape but failed. I took the liberty to skin the dragon for his hide and cut out his dragon teeth, which makes very good throphy of our victory. As for the druid, he wanted the dragon's head as a proof of our victory.

Happily, we made our way back to the city of Nefelus to spread the good news and of course, to persuade Nefelus to join the Coliation.


KOTS 38 : A Cold Rest

My travel to Nefelus with my uncle was suppose to be a brief trip. Our tribe usually sells our high quality silks that the silk collectors collects from the rare silk worms who inhabits beneath the mountains of our tribe. The Devas in Nefelus tend to be simple and secluded people but they love to dress in fine silk clothes and our trade with them brought great wealth to our tribe.

Upon approaching Nefelus, we found the once beautiful island surrounded by a weird iceberg. We were ambushed by a group of Frost Giants. The giants threw huge boulders and javelins at us and within seconds, our ship sanked as it was never build for battle. The giants without any mercy preyed on the surviving sailors while they were still swimming to shore. Thanks to Kord, uncle and I managed to escape and tracked our way to Nefelus to report this threacherous act against us. The city was on high alert but the city guards recognized us and allowed us to pass. The council was aware of this situation and briefed us about the situation that has besiege their island. Apparently, the council has sent a party ahead to discover the true cause of this winter that befalled upon their island but the council has received no news of the party as yet.

The council has agreed to pay our damages as soon as the situation has reverted back to normal and for the mean time, they suggested that unlce and I will have to stay in the city until further notice. I was not the type to stay put, so I offered to track the scouting party for the council and they were more than happy to accept my offer. The scouting party travelled into the iceberg by machines offered by the council but i have to decided to track the party accross land and hopefully may be able to catch up with them.

To my surprise, the huge iceberg holds many ice creatures and calls it home. Tracking alone was an advantage as it was easier for me to avoid enemy scouts. I finally caught up with the party who was still searching for the cause of the magical winter that has landed on Nefelus. The party by accident was ambushed by a party of Ice Umber Hulks. With my aid, we manage to dispatch the Umber Hulks easilly. The party consisted of a Paladin of Bahamut, a Cleric Of Pelor, a morphing druid and a dark magic-user.

We pushed forward deeper into the iceberg and found ourself in a huge chamber whereby an icy river flows across the chamber and a huge ice bridge cuts accross the river from a levitated icy platform on the other end. However, this chamber was the home of several frost giants and their 2 frost wolves. A battle ensues, and finally the surviving frost giant surrendered and offered us information in return for sparing his life.

According to the giant, the magical winter was caused by a magical artifact owned by a double headed white dragon named Chillreaver. The giant also warned us about the magical artifact abilities to dominate people close to it. Since the party was badly wounded, we will retreat into a magical dimension to rest beforre we meet this Chillreaver fellow.

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Last Updated ( Monday, 21 December 2009 )
 
KOTS : Paragon Wish List Part 2
Keep on the Shadowfell Campaign
Written by DM Leon   
Thursday, 10 December 2009
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It is time again for your wish list. This list will help me streamline treasure give out. Generally, it ensures that you the player gets the treasure you want. I am planning treasure give out up till PC level 16-20 for a total of 16 magical items. For a group of 5, this means a player typically will get 3 items .Out of this 3, typically you will get 1 major items (weapon, armor, neck) and 2 minor items. If the game turnout averages at less than 5 players, the treasure load will also drop accordingly, so players will still receive 3 items each for a span of 4 levels. You might think this is very little treasure but keep in mind that 4th edition is less item specific. In addition, the items you will be receiving this way is above your current level. You will still receive substantial monetary loot to purchase/enchant lower level items that you desire.

So please help me help you. For those who care not or fail to post the list in time, random 'useful' items will be given out. Some items might be useful to everyone but please be fair in claiming an item. You are limited to 2 daily item usage at paragon (+1 per milestone). In total, for the Paragon tier, I would have given out 40 items for a party of 5. Out of those, you will have received 3-4 major item and 4-5 minor items and a whole lot of money.
Please submit your Paragon KOTS Wish list 2. Put 6 items ranging from Level 18 to Level 24. Order your list from Top priority to lower priority. You may skip levels or have multiple of the same level if you don't have anything useful in mind. Dateline for submission is TBA.

Last Updated ( Thursday, 10 December 2009 )
 


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