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Kas is one of the most powerful humanoids who is not a deity. He is a powerful vampire lord and is rumored to have defeated several lesser deities and primordials. He commands armies of living and undead followers, and is worshiped and revered by vampires and debased mortals. Kas is known also as Kas the Betrayer and is the sworn enemy of Vecna. He was originally Vecna’s trusted lieutenant, but he betrayed Vecna in an effort to become a god in Vecna’s stead. Kas severed Vecna’s hand and eye, and though both survived the battle, each now seeks the other’s destruction. Kas was once an evil paladin, and he still values some knightly principles. He is exceptionally proud and never forgets or forgives insults to him or his honor. Two artifacts are associated with Kas, the Sword of Kas and the Silver Mask of Kas. These items are no longer in his possession and now filter through the planes, corrupting those who are unfortunate enough to find them.
 Kas the Betrayer
The Sword is named for a powerful vampire lord called Kas. The Sword of Kas was created by Vecna at the height of his power in unlife. Believing that his empire was growing too vast to manage alone, he chose one of his faithful, Kas, to serve as his right hand. The Sword was to be Kas’s symbol of office, but Vecna made it too well. Part of the lich lord’s own consciousness — the ambition to dominate the world — entered the weapon. The Sword eventually caused the lieutenant to turn on his master. The ensuing battle cost the lich his left hand and eye. The Sword offers great power to any who grasp it, but wielders end up betraying what they love most.
The Sword of Kas is a +5 Vicious short sword with the following properties and powers.
- Enhancement: Attack rolls and damage rolls
- Critical: +5d12 damage.
- Property: The Sword of Kas deals 2d10 extra damage against allies and former allies.
- Property: Whenever an attack with the Sword of Kas reduces a target to 0 hit points or fewer, you gain concealment until the end of your next turn.
- Property: If you attack Vecna, a servant of Vecna, a cultist of Vecna, or any other creature working directly to serve Vecna’s ends, you deal 5 extra damage on a hit.
- Property: When you take the total defense action or use your second wind, you gain a +5 item bonus to all defenses until the start of your next turn.
- Property: The Sword of Kas is initially invisible to everyone but the creature possessing it. You gain combat advantage against melee targets when using it until you successfully hit, at which point the weapon becomes visible to everyone. The Sword of Kas turns invisible again after being sheathed for a short rest (or for 5 minutes).
- Power (Encounter): Free Action. When you would pull or push a target, you slide the target the same distance instead.
- Power (Daily ✦ Poison, Radiant): Free Action. When you hit with the Sword of Kas, the target takes ongoing 15 poison damage (save ends). If the attack is made against an undead creature, it instead takes ongoing 15 radiant damage (save ends). Saving throws made to end this effect take a –2 penalty.
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